

Is It Wrong to Try to Pick Up Girls in a Dungeon? II
Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka II
ダンジョンに出会いを求めるのは間違っているだろうかII
Synopsis
Continues the story of Is It Wrong to Try to Pick Up Girls in a Dungeon?
In the bustling city of Orario, where the mundane is a rarity, Bell Cranel, a young and ambitious adventurer, strives to reach the pinnacle of his profession. His trajectory shifts dramatically upon encountering Hestia, a goddess who resides alone. With her backing, Bell descends into the treacherous "Dungeon," a sprawling subterranean maze teeming with monsters beneath the city. Every step in this hazardous domain carries danger, while a shadowy power lurks in the distance. Life outside the Dungeon remains fraught with uncertainty, as the fragile coexistence between gods and humans risks shattering the peace. Nevertheless, fueled by his relentless optimism, Bell sets out on an epic journey defined by blunders, triumphs, and the forging of profound connections.
In this installment
In the bustling city of Orario, adventurers routinely venture into the perilous Dungeon filled with monsters. Bell Cranel, a timid but brave member of the Hestia Familia, stands out among them. Guided by his demihuman companion Liliruca Arde and the talented blacksmith Welf Crozzo, Bell gains the moniker Little Rookie and swiftly rises as Orario's most renowned adventurer, braving the Dungeon's hazardous depths. "Is It Wrong to Try to Pick Up Girls in a Dungeon? II" continues Bell's journey to bring glory to his goddess and protect his loved ones. As tales of his feats circulate, various familias and gods across Orario begin to take notice, seeking to pull him into their own schemes.
Background
The series adapts the volumes 6, 7 and 8 of the light novel of Fujino Omori's series of the same title.







































































































